


Functionally, Briar and Lute fight as a pair. I'll focus on what makes Soulstice unique. It does include the scoring system from Platinum games (including hidden fights, with the highest ranking being Platinum) and a few touches from other games in the genre. In many ways, it's difficult to discuss Soulstice without comparing it to Devil May Cry because that is what it is aiming for. They have also included a lot of nice tweaks and quirks from those games, such as the blade flashing when you pause for an alternate combo or your speed naturally increasing as you run outside of combat. It's clear the developers are very big fans of the franchises, and they're trying to make something that falls into a similar niche. This isn't necessarily a bad thing, though.
SOULSTICE PS5 UPGRADE
(The first upgrade that I bought for my basic sword was a renamed version of the iconic Stinger skill that Dante commonly uses.) The basic controls are very similar, down to having combos that I was able to do almost instantly because they had the same inputs. When you hop in, much of it seems very familiar if you played Devil May Cry 4 or DmC: Devil May Cry. Soulstice is heavily inspired by the former title. Soulstice knows exactly what it is going for - a Character Action Game, which is the genre used for titles like Devil May Cry or Bayonetta. It is up to the pair to defeat every foe in the room. An organization known as The Order sends them to a city that is currently under siege by wraithlike monsters that are slaughtering everyone who comes nearby.

Effectively, it's a super-powerful human with two souls, with Briar in control of the body and Lute tagging along as a spectral guest of sorts. Soulstice follows the story of two sisters, Briar and Lute, who were subjected to a magical ritual that transformed them into a Chimera.
